BRIMER CARRIER    This was one of the largest assets in the Game. It was used to carry a players squadron to different battlegrounds. I was given a single concept of the front of the ship but was allowed some freedom to ge
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   Rhino Fighter   This was one of the funnest ships for me to create. Its a smaller ship but required a lot of bulk and strength. It was a re-do of an existing ship but I was given a lot of freedom on what I could do to improve it. I wante
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   Battlestar Pegasus   This was the first thing I worked on for this project. This was a simple bake project. Using the actual high poly model from the TV show, and a low poly version that I generated, I baked out 3 diffuse, normal, spec.
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   Mark III Fighter   This was the last thing I worked on for the project. I generated a High Rez model and Low Rez model and did a basic AO bake for the diffuse as well as a Normal and spec map. The final diffuse was created back in Germany. Th
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   Large and Small Asteroid    These were my first uses of Zbrush for the project. It was the only way to get a nice seamless rock look. The Large used 2 1024x1024 diffuse and nomal textures while the small only used 1.
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   Colonial Character Selection   This asset is the Hanger Bay of the Galactica. The original was extremely low rez. I went back in and added fidelity to the walls of the hanger as well as generated new textures for those walls and the floor. I
   Cylon Character Selection   This area is from the main Cylon ship. The main focus of this was to make it look like skin on top of metal to go with the theme of the Cylon. The metal was done with a high poly bake while the skin was done in Zbr
   Ammo Renders   This was generated to create icons for all the different types of ammo the player can choose. They were generated at a large scale and reduced to a tiny 64x64. The silloette needed to be solid so that it could be read at such a
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