Khai Epic Moment    I was the world builder for this section of gamplay in the single player campaign. I worked with the designer on building and sequencing all the destructible pieces in the room. This included the hero p
   Khai Epic Moment    Here is the level before all the destruction has taken place. The blood on the pillar was designed to appear as Khai slides down after being shot. 
   Khai Epic Moment   These next two images show the destruction of the room after gameplay has concluded. I needed to generate proper decal for the walls and floor as well as 3D bulletholes and debris to be properly placed throughout the r
KEM_Final_Shot.jpg
   Khai Epic Moment    This is an example of all the schematic rigging I created with the designer to trigger all the destruction sequences for the shootout at the appointed time.
   Khai Epic Moment    This is the shader I created to allow for wood chipping and blood splatter to appear on the hero pillar during the destruction sequence. It uses different color channels as well as numeric values of those channel
Bloodout_SingleStoryHousePreDestruction.jpg
Bloodout_ApartementComplexPreDestruction.jpg
Desert_ShadyAcresCoverSignPreDestruction.jpg
Desert_ShadyAcresCoverSignPostDestruction.jpg
   MP Bank   These next Four images are examples of the modular downtown kit I created. The first two are more classical buildings with brick structures and old copper storefronts. The next two are More modern structures with metal face walls an
n.jpg
m.jpg
l.jpg
   MP Downtown   This structure was generated specifically for Downtown but it used some of the modular kit pieces from  MP Bank  to help in memory and framerate.
prev / next