NY Harbor Hero Submarine   I worked on the exterior of the sub. This was modeled in Radiant to allow for proper light baking. This included the main body, the hatch, and the missile silo hatches.  The detail pieces were all done in Maya.
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   NY Harbor Animated Submarine   This was strictly a Maya mesh due to its need for animation. I generated the mesh and its textures. This was actually quite a difficult task. Due to it being a Russian Military Sub, there were no specs available
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   NY Harbor US Destroyer   This was generated using a High poly bake to a low rez game asset. The initial asset had texture sheets but the base of the ship was converted to a tilable texture to help in texel density.
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   Dubai Hotel Poker Table and Chair   This was created using a High poly bake. I generated the mesh as well as the textures. I also generated all the destructible parts as well. Including the cards stacks and poker chip stacks. I also created t
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   Dubai Hotel Lobby Art   For the Pillar Base, I used Zbrush to generate the fish scales as well as the face. These existed on a single texture sheet. The Ring at the base used a marble tileable texture. The colorful glass fish pieces were gene
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   Dubai Hotel Decorative Sofa   A Maya mesh generated using a High Poly bake to generate the wood texture and a tileable texture for the fabric material.
   Dubai Hotel Lobby Chandelier   A Maya mesh generated using a High Poly Bake and using a hot spec map for high reflectivity as well as a seperate emissive map for the glow.
   Dubai Hotel Poolside Area   I was the initial worldbuilder for this area. I worked with the concept artist to come up with a proper look for the poolside area of a lavish 5 star hotel. This was all done in Radiant and set dress with maya prop
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